Morning Edge.
My first RenderWeekly submission began with a chamfer—and the moment a razor leaves your hand.

A razor spends most of its life outside your hand. That was the starting point for my first RenderWeekly submission.
The theme was Chamfer. It could have stayed an exercise in making an interesting edge: a sharp transition, a highlight, a detail that reads well in a rendering. But I wanted that edge to do something for the object, too.
The issue I noticed was simple. When you put a razor down with its blade facing the surface, the part you bring to your skin is left close to whatever is on that surface. We spend time designing how a handle feels in use. The way the same object rests can receive much less attention.
In this concept, Morning Edge gives the razor a flat back so it can rest with the blade facing up, away from the surface. That resting position became part of the handle's geometry. The chamfered curves bring the flat surface into a form intended to feel comfortable in the hand, while keeping a precise, sculptural character.


I modeled Morning Edge using subdivision. That left me curious about where the approach fits beyond concept modeling, especially when a design needs to become production-ready CAD.
There is a useful tension in that combination. A broad, flat surface helps explain how the object should sit. The transitions around it have to make sense when someone picks it up. The same geometry has a job in both moments.
For this first submission, the most satisfying part was finding a reason for the chamfer to exist. The theme asked me to look at an edge. It led me to look at what happens when we put an object down.